The database schema for the Elite Dangerous Dangerous database has been changed.
The changes were made in an update on June 26, and were announced in an interview with developer Brian Fargo.
The change in the schema has a number of consequences for users, according to Fargo.
First and foremost, users will no longer be able to create new characters or load existing characters into their game.
Instead, they will need to load a character from a preexisting database.
Fargo explained the new schema is designed to protect against the possibility that someone who created an existing character will create a new character, even if it is not yet in the game.
This will allow the game to keep track of the character’s progression and allow players to save progress, he explained.
Players will also no longer have the ability to save their progress on the game’s main menu.
Instead they will have to open the game in the preferences menu, which Fargo described as being “like a game in its own right.”
Players will be able access the character creation menu once again, and will have the option to load up an existing NPC, if they are logged in to the game as that character.
The new schema also means that players will no more have to use the character creator’s “Character Name” box to create a character.
Instead the new database schema will store the character name in a text file and provide a link to the text file if it needs to be changed.
This means that it will be much easier for the user to change their character name if they’re logged in as a different character.
Fargo said the database schema was also designed to prevent data loss, as it does not have any way to track which characters are lost.
The data that was stored for the original database schema has not been deleted.
In addition to the new character creation process, Fargo said the changes also require players to change the names of some of the characters in their game, as well as the character types in some other games.
“The character name is being changed, and there are several other things that are changing,” Fargo explained.
“We’re not going to go into detail about those, but that’s going to be something that we’re going to have to look at in the future.
The name is changing, so players will have some new names to choose from, and we’re not making any changes to the character data.”
He added that there are a few other new additions to the database that are not yet finalized, but he said the majority of the changes are being made.
Forthcoming updates will also require new characters to load, but Fargo said that he is confident that they will not have to be loaded in the new game.
Forsyth said that the database changes are an effort to protect the game from possible data loss.
The goal is to keep data integrity and integrity of the game intact, he said.
“We’ve had data integrity issues for quite some time now,” Forsyth said.
“It’s just the nature of the beast when you put an entire database in place, and then you don’t have any protection.
We’re not trying to put an end to the data, but we’re trying to protect it.”
Forsyt said that some of these changes will only affect users who are using the Elite version of the Elite: Dangerous game.
He added that the game will be updated to support new characters.
“As far as Elite Dangerous is concerned, we are not aware of any of these [data loss] issues impacting other versions of the title,” he said, adding that “this will not impact anyone else’s existing account.”